Introducing a command whitelist in GoldSrc game leaderboards & other changes

Hello everyone,

Recently we had a discussion in our Discord server about allowing and disallowing some certain console-exclusive commands that were being used in various speedrunning techniques. The commands in question were:

  • bxt_hud_viewangles
  • bxt_hud_entity_hp
  • bxt_hud_distance
  • bxt_hud_origin
  • bxt_hud_selfgauss
  • cl_yawspeed
  • cl_pitchdown
  • thirdperson
  • s_show

We held a community vote to decide which commands should be allowed and which ones should be banned, as well as introducing a command whitelist to handle the rule. Another subject that came up was splitting the scripted categories into Savewarp% and No savewarp%. 30 out of 56 runners have voted, you can view the results here.

From now on..

  • All submitted runs are required to follow the command whitelist. If your run uses a disallowed command it will get rejected, so make sure to update your binds and configs accordingly. If you are playing on a default config, you are good to go. Every setting available in the game’s menu is also allowed to be used.
  • The scripted category is split into two: one for runs with the Savewarping/Wrongwarping tricks and one for runs without them. Runs have been transferred to corresponding categories.

GoldSrc Leaderboards Verification Update

posted in: GoldSrc, News | 0

Following the most recent Bunnymod XT update, rules on our GoldSrc leaderboards regarding verification have been amended.

Before this update, demos were barely ever used for “RTA” speedruns (runs that use the loading of saves) because of the setup you had to use. Now, thanks to YaLTeR, you can very easily have your game automatically record demos for RTA speedruns with the new bxt_autorecord feature. Griffin has written up a nice guide on how to get set up with this new feature.

As we look to improve methods of verification, we’ve decided to implement demo recording as a requirement, regardless of whether you record/stream a video of your run or not. This provides moderators with more analysis options which will in turn make it easier for us to maintain integrity.

We are also now requiring runners to provide evidence of their “in-game time” (displayed by BXT’s timer), which means either recording a video/streaming your run, or providing a screenshot of the time after your run is completed (read Griffin’s guide on how to do this).

New rules as displayed on the leaderboards:

  • Demo submission is required to verify all runs. Even if you decide to record/stream the run you will still need to submit all demos from when the timer starts to when the timer stops
  • If you do not have video proof of the timer stopping you will need to include a screenshot of your final timer

Cheater ‘newifyy’ banned + the future of anticheat in GoldSrc speedrunning

posted in: GoldSrc, Half-Life, News | 0

It has come to our attention that runner ‘newifyy‘ has intentionally submitted cheated runs to the ‘Scriptless’ category on the Half-Life leaderboards.

Rule broken (quoted from speedrun.com/hl1):

“Runs done in this category must not use the ‘wait’ command or any scripts, aliases, macros, turbo buttons, hyper-scrolling and so on..

Methods of cheating included enabling BXT‘s bxt_autojump cvar for frame perfect jump timing, as well as using an in-game script to consistently perform perfect object boosts.

All cheated submissions have been removed and ‘newifyy’ has received a 6 month ban from run verification.

More info:

High quality video (655MB) Low quality video (117MB)

 

Thanks to community members d0t and Griffin for their contributions to this topic.

We do not tolerate cheating in any shape or form. Anticheat improvements are currently being discussed and worked on for potential future cases.

Some proposed changes for the Half-Life leaderboards

posted in: Blue Shift, GoldSrc, Half-Life, Opposing Force | 0

Hi everyone,

There’s been alot of discussion in our Discord server recently regarding a number of ideas for the future of Half-Life speedrunning and its leaderboards, so today we’ll be bringing these propositions forward to the whole community to decide if they should be implemented.

The proposed changes:

  • Banning the ‘wait’ command in “Scriptless” runs

This topic has been brought up again since the discovery of a new method of CLD (changelevel delay); explanation here: https://www.twitch.tv/yalter/v/65085163
If implemented, current runs using ‘wait’ would remain on the leaderboards as legitimate because up until now using this command has barely saved any time, so current runs are beatable without it.

  • Adding a PS2 category/game

Half-Life PS2 runner, SuperFrizzio, has been on our backs about this for some time now, so we figured it was finally time to end the silence and come to a decision 😛

  • Merging difficulties (Easy + Hard in one category)

This would mean that the main categories for speedrun.com/hl1 would be simplified to just WON and Steam, with a difficulty variable being added so that ‘Hard WR’ can still be claimed.


Get your votes in here: http://goo.gl/forms/nlzniSRc8ZO4T3B72

The SourceRuns Winter contest is now over!

posted in: Half-Life, News | 0

The SourceRuns Winter contest has now ended!

The fastest time of the last map, surf_river_of_flame, has been achieved by sadf – 34 seconds!
It’s been really great seeing the community submit so many demos for our event, some of the objectives were easy, some were hard, but we were mostly impressed by the amount and the quality of your submitted demos!

Starting December 10th up until December 26th, runners have been submitting their fast demos of our selected maps and the runners who collected the most points at the end of the contest have won.


Grand prize: Humble Indie Bundle 13 BTA.

2nd place gets GRID™ + Half Minute Hero: Super Mega Neo Climax Ultimate Boy + Blackguards.
3rd place will be awarded with Always Sometimes Monsters + Full Mojo Rampage.


Here are the winners of the contest:
1st place – sadf
2nd place – Mikael
3rd place – YaLTeR

Congratulations! Detailed leaderboard can be found here.
A video compilation of the fastest runs can be found here!
We also want to give a big thanks to everyone who participated. Here’s the special prize for you – a drawing of a polar bear by Elgu & exec!
We hope you enjoyed this contest, we’re looking forward to do more of these in the future!

Happy holidays!

HL21 is out!

posted in: GoldSrc, Half-Life, News | 0

The moment we’ve all been waiting for. Half-Life speedrun in 21 minutes is finally out!
What are you waiting for? Go watch it now!
In-depth video commentary is coming soon, so stay tuned for that.

List of runners:

  • quadrazid
  • CRASHFORT
  • Pineapple
  • coolkid
  • YaLTeR
  • Spider-Waffle
  • FELip

For those who are unfamiliar with HL21 – this is a speedrun of Half-Life 1 that Spider-Waffle and quadrazid began planning in mid-2010. At that time it was estimated to be 27 minutes long.
The speedrun finally entered the running stage on the summer of 2012 with a time estimate of 24 minutes. Many skillful runners have joined to create the ultimate Half-Life speedrun. During the running process, new tricks and routes have been discovered, dropping the estimated time down to 21 minutes.

And here it is! Half-Life in 899 jumps, 317 segments, 20 minutes and 41 seconds.

High-quality download links:
http://hl21.xtreme-jumps.eu/
http://defrag.sockenbuegeln.de/data/video/movie/half-life/
http://files.geekify.de/half-life/
http://thepiratebay.se/torrent/10000855 720p60fps torrent
http://thepiratebay.se/torrent/10000909 720p120fps torrent