Hello! We are excited to present SourceRuns Half-Life Jump Map Cup #4, with over 600€ in the prize pool already. It will take place on May 22nd through May 24th, with qualifiers on May 16th. Head over to our Discord server at https://discord.gg/sourceruns for more information!
The 3rd edition of SourceRuns Half-Life Jump Map Cup is now finished!
Congratulations to 🇵🇱 Ninya for taking the 1st place, and 🇷🇺 Bkmz with the runner-up place! Insane stuff showcased by both runners, this was the tightest grand final we had so far in these events!
Additional thanks to all the participants and the people who have contributed to the prize pool. You guys are what made this tournament possible!
We hope everyone had a great experience, until next time!
After a long delay, we’re happy to finally announce the 3rd edition of everyone’s favorite, SourceRuns Half-Life Jump Map Cup!
These events weren’t intended to be held only once a year, but better late than never! Hopefully we can make it more frequent this time round.
The cup will take place on May 26th, starting at 15:00 UTC.
As usual, it will be a live event that we will stream on our Twitch channel at http://twitch.tv/SourceRuns so make sure you’re following it.
This time we’ll be introducing some new maps, though a couple of classic ones have remained as well.
A package with all the map files is available here.
Rules & Format
The rules and the format is exactly the same as our last event, but to reiterate:
The tournament will have a Best of 3 Single Elimination format, with the grand final being Best of 5. Each participant will be able to pick one and ban two maps out of the pool. During the grand final, each player will only be able to ban one map.
All runs are done in a Half-Life multiplayer mod Adrenaline Gamer, on a server running HL KreedZ. The mod has uncapped bunnyhopping and a built-in autojump feature that you will be able to use.
In order to allow fair competition, the fps_max CVAR is capped to 249.5
Using checkpoints and teleports is not allowed, every run has to be a “Pure” run.
Abuse of health boosters to gain speed at the start is not allowed.
Tournament runs will be 1v1 races.
Any kind of scripted sequences are banned (including agtricks stairs script), except OpenAG autojump, duckroll, doubleduck and usespam.
You are required to record demos during your runs and be able to provide them if requested.
No cheating or external assistance of any kind.
You can practice the maps in the following servers
United Kingdom – 184.108.40.206:27015
United States – 220.127.116.11:27015
Germany – 18.104.22.168:27015
Finland – 22.214.171.124:27015
We are having an open prize pool to which you can donate here. Donations will be kept open throughout the entire live event until the end.
Final prize pool amount: 813,77€ (798,54€ after PayPal fees) 1st place winner will receive 60% 2nd place winner will receive 30% Remaining 10% will be put towards organizational costs.
Sign-ups are now closed. Brackets are available for viewing over here.
Stay tuned for further updates! Should you have any questions, feel free to join our Discord server or contact me at execut4ble#8464.
We’ve got some updates to share with you from the speedrun forgery! Looks like 2018 will be a grand year for speedruns, here’s what we have going on right now:
Half-Life: Done Enormously Warped
The run is finally finished, clocking in at the time of 06:25.572! The team has been working hard the past few months to get it done after some inactivity. As reported by shar, the run will now enter the video production stage, which means it will have to be captured, edited and rendered before it’s ready for the public. It will take some time, so it’s best to follow the progress on the run’s spreadsheet.
Half-Life 2: Episode One Done Quicker
Next up, we’ve got Half-Life 2: Episode One Done Quicker! Most of you probably expected this run to be dead ever since we posted the trailer for it and then went quiet without issuing any further updates. Well, good news: after suffering multiple restarts, it’s finally done too! The final time is 15:51.959 and the video is currently being worked on. We expect it to be finished before HL:DEW. Stay tuned!
Half-Life 2: Gravity Gun Only
Finally, there’s Half-Life 2: Gravity Gun Only, currently slowly (or quickly!) but steadily making it’s way through d3_citadel_01. While it’s definitely a run of a non-standard category, it should be quite a show for anyone who would like to see what DWaHMoV 2.0 would be like. Or just how on earth is it possible to beat the game without any weapons but the Gravity gun!
That’s it for now, but we’ve got many other projects that we’re working on under the covers! In the near future, we’ll be announcing the premiere dates/times for the runs mentioned in this post, so keep an eye on social media (or this site) for further updates.
An update to Bunnymod XT was released, allowing runners to save the run data (final timer value, gameover event etc.) inside demos. This means that the runners are no longer required to include a screenshot/video together with the runs when submitting them to speedrun.com leaderboards for GoldSrc games.
Therefore, some small rule changes:
You are now required to use the latest Bunnymod XT version for speedruns.
The _bxt_save_runtime_data_in_demos CVAR must be set to 1 (default value).
You are no longer required to include a screenshot/video when submitting a run, demos are enough.
The SourceRuns Half-Life Jump Map Cup #1 is now over!
Congratulations to PJC for winning the grand final, with d0t taking the 2nd place! Both runners showed us some insanely great jumping skills. Big thanks to everyone who has signed up and participated, as well as to the contributors to the prize pool! We hope you enjoyed the show!
Recently we had a discussion in our Discord server about allowing and disallowing some certain console-exclusive commands that were being used in various speedrunning techniques. The commands in question were:
We held a community vote to decide which commands should be allowed and which ones should be banned, as well as introducing a command whitelist to handle the rule. Another subject that came up was splitting the scripted categories into Savewarp% and No savewarp%. 30 out of 56 runners have voted, you can view the results here.
From now on..
All submitted runs are required to follow the command whitelist. If your run uses a disallowed command it will get rejected, so make sure to update your binds and configs accordingly. If you are playing on a default config, you are good to go. Every setting available in the game’s menu is also allowed to be used.
The scripted category is split into two: one for runs with the Savewarping/Wrongwarping tricks and one for runs without them. Runs have been transferred to corresponding categories.
There’s been alot of discussion in our Discord server recently regarding a number of ideas for the future of Half-Life speedrunning and its leaderboards, so today we’ll be bringing these propositions forward to the whole community to decide if they should be implemented.
The proposed changes:
Banning the ‘wait’ command in “Scriptless” runs
This topic has been brought up again since the discovery of a new method of CLD (changelevel delay); explanation here: https://www.twitch.tv/yalter/v/65085163
If implemented, current runs using ‘wait’ would remain on the leaderboards as legitimate because up until now using this command has barely saved any time, so current runs are beatable without it.
Adding a PS2 category/game
Half-Life PS2 runner, SuperFrizzio, has been on our backs about this for some time now, so we figured it was finally time to end the silence and come to a decision 😛
Merging difficulties (Easy + Hard in one category)
This would mean that the main categories for speedrun.com/hl1 would be simplified to just WON and Steam, with a difficulty variable being added so that ‘Hard WR’ can still be claimed.
The fastest time of the last map, surf_river_of_flame, has been achieved by sadf – 34 seconds!
It’s been really great seeing the community submit so many demos for our event, some of the objectives were easy, some were hard, but we were mostly impressed by the amount and the quality of your submitted demos!
Starting December 10th up until December 26th, runners have been submitting their fast demos of our selected maps and the runners who collected the most points at the end of the contest have won.
Here are the winners of the contest: 1st place – sadf
2nd place – Mikael
3rd place – YaLTeR
Congratulations! Detailed leaderboard can be found here.
A video compilation of the fastest runs can be found here!
We also want to give a big thanks to everyone who participated. Here’s the special prize for you – a drawing of a polar bear by Elgu & exec!
We hope you enjoyed this contest, we’re looking forward to do more of these in the future!
The moment we’ve all been waiting for. Half-Life speedrun in 21 minutes is finally out!
What are you waiting for? Go watch it now!
In-depth video commentary is coming soon, so stay tuned for that.
List of runners:
For those who are unfamiliar with HL21 – this is a speedrun of Half-Life 1 that Spider-Waffle and quadrazid began planning in mid-2010. At that time it was estimated to be 27 minutes long.
The speedrun finally entered the running stage on the summer of 2012 with a time estimate of 24 minutes. Many skillful runners have joined to create the ultimate Half-Life speedrun. During the running process, new tricks and routes have been discovered, dropping the estimated time down to 21 minutes.
And here it is! Half-Life in 899 jumps, 317 segments, 20 minutes and 41 seconds.