Half-Life: Source Done Quick speedrun premiere

posted in: News, Source | 0

Hey guys!

We have just finished the Half-Life: Source speedrun that we’ve been working on for a while now.

The speedrun came out surprisingly short – it even beats the legendary Half-Life in 21 minutes speedrun!

Yes, that’s correct! The final time for this Half-Life: Source speedrun is just 13 minutes and 16 seconds! Although it’s not really fair to compare the GoldSrc and Source versions of the game, we could’ve never imagined a Half-Life: Source speedrun to ever compete with Half-Life 1, especially back when there were attempts to make a speedrun of this game around 6 years ago.

The speedrun will premiere live this Saturday on October 15th, 6PM UTC at http://twitch.tv/SourceRuns! The runners will also be doing a live commentary after the run, so don’t miss it!

See you there!

Half-Life 2: Done Quicker Premiere Announcement

posted in: Half-Life 2, News, Source | 2

Hello everyone! Today, we announce the release date of Half-Life 2: Done Quicker; our new speedrun of Half-Life 2 in 40 minutes and 49 seconds!

Usually, we don’t announce the release dates of our runs, as we just upload them when they’re ready, but this isn’t any ordinary release. Before we make the run public on YouTube, HL2DQer will premiere live on the Games Done Quick Twitch at http://twitch.tv/gamesdonequick.

Here’s how it’s going to work: The GDQ staff, in this case Cool Matty, might have a short announcement to begin, but we’ll start with a short explanation of saveloading, save-buffers (aka snail noclip), and j-clip, then premiere the run, hold the commentary, and finish with a Q&A for the runners available during the stream.

The event will take place on May 1st, 2016 at 12PM EST, and will last 2-3 hours.

Rule changes regarding HL2 and the episodes

Hello everyone!

As you might have heard there has been quite a bit of discussion about the rules for speedrunning Half-Life 2 and the episodes. This led to numerous arguments which didn’t end up in any sort of consensus, so to solve these issues we held a poll about various things between the people who have done RTA runs in the past 6 months. The games that are affected are HL2 New Engine, HL2 Old Engine, HL2:EP1 and HL2:EP2. We’re going to go through a transition period of two weeks after which these rules will go into effect on the speedrun.com leaderboards. If you know any active runners who are using the leaderboards then please let them know.

The changes to the rules are following:

  • Menuing and pauses are counted towards the final time. As of right now the Livesplit timer doesn’t automatically count these in so you will have to time these manually from the video and add that to the Livesplit game time if you want to submit a loadless time.Just upgrade to Livesplit 1.6 and the menus should be timed automatically! No manual timing needed.
  • You can no longer use modifications to your HUD that give you some sort of an advantage. The most common of these was disabling the white flashing while taking damage, which is no longer allowed. Modifications that clearly give you no benefit at all, like changing the font or altering the credits text are allowed.

For HL2 New Engine specifically:

  • You can no longer use maps from different versions. Most commonly this was being used in HL2 for using steampipe maps in the new engine unpack. So if you are using the Ghosting Mod or the Source Unpack you’re going to have to update your maps. Here’s a link to download the maps, optionally you can also get the newest version of the unpack as that has this issue fixed. To update your maps just copy and paste the map files to your maps folder.

This means that the following things are still allowed:

  • save deletion
  • reload/kill commands
  • cl_showpos
  • r_portalsopenall
  • save/load bind
  • Ghosting mod(provided that you use the 5135 maps)
  • anything else that was allowed before that wasn’t listed above as banned

What hasn’t been decided yet is what effect this will have on the runs that are currently on the leaderboards, so if you have any thoughts on that or any questions on the specifics of the rules then feel free to post in this thread.

Interview with LambdaGeneration on HL2EP2: Done Quick

posted in: Episode Two, News | 0

Hello everyone!

Recently, we’ve been interviewed by the Valve community news site LambdaGeneration on the Half-Life 2: Episode Two Done Quick speedrun we’ve done just a few weeks ago. In the interview, we talk about some general speedrun-related stuff, background info on the run creation process and a few other things.

The interview is now published and can be read here:http://lambdageneration.com/community/half-life/ep2dq-interview/

Huge thanks to Jeff @ LambdaGen for making this happen! 😀
We hope you enjoy the interview!

Half Life 2: Episode Two – Done Quick

posted in: Episode Two | 0

It’s been a long wait, 5 years to be precise, but it’s finally here;

Presenting Half Life 2: Episode Two Done Quick in 30:36.705

Development of the run started immediately after SourceRuns released Episode One speedrun back in 2010, a small group of runners started routing Episode Two’s maps and eventually doing segments. The run has been in progress for a very long time, lots of game-breaking tricks were discovered that forced the run to be restarted 3 times until being finally finished, saving more than 6 minutes from previous time estimates.

Completed on the initial Orange Box release, Engine 14; Protocol 4104 of EP2 in 441 segments (out of which 194 are save/load segments) by:
Jukspa, Matmo, Elgu, S., BitRain, Blizik, Valvinraim and Eidgod

Timesheet: https://goo.gl/wbh8wJ
Thorough explanation of the run: http://bit.ly/ep2dqwrittenexplanation

Watch it on YouTube!


(All videos come with commentary as a second track)

HL2DQ (Verified Cheating)

posted in: Half-Life 2, News | 0

Hello everyone!

So, today I wanted to make an important (unrelated to us in anyway due to its age) announcement that we have wanted to talk about for some time, but felt our reputation would be harmed or cause an unnecessary backlash from previous runners.

First off, I want to express my gratitude to the runners of HL2DQ. Their hard work and dedication has brought our community together, and without it, we wouldn’t be where we are today, with 12,000 total forum posts, 10,000 subscribers and 1.7 million views on youtube, and over 300 members on our forums. We really can’t thank you guys enough. However, this does not include the runner, bandit5k.

Back in 2009, the new SourceRuns team discovered that HL2DQ was a cheated run,  and should not count for any world record. This discovery is partially the reason DWaHMoV was made. Bandit5k, responsible for 13 segments throughout the run, decided he would take it upon himself to use both timescale, which is very clear in the Ravenholm segments, and, possibly, used different saves in some of the coast segments, which you can see when he has a different speed coming out of the tunnels. Because of his selfishness, he defiled what was an amazing achievement, and completely invalidated all of the runner’s hard work. I apologize tremendously to all the runners who participated in HL2DQ, especially DaleLewill, who has been extremely supportive of our community since we started.

Bandit5k has since tried making a comeback to speedrunning, as he joined the hype with Portal 2’s release back in 2011. Inexistence, TYPICAL, and I had to monitor his activity to make sure he would not ruin yet another run.

If anyone sees this person trying to participate in any speedrun-related project, please inform the run’s head. We do not stand for nor tolerate this kind of dishonesty, and we feel responsible for making this aware, as it does reflect on our community.

For further proof, please check this video out:
https://www.youtube.com/watch?v=ya9sXlnGctg (Demos slowed down 30% by Heplooner)
https://www.youtube.com/watch?v=bRtPi3s2uEU  (A break-down analysis by BitRain)
https://www.youtube.com/watch?v=soFye1rP-zA (Comparison between Real-time and timescale by Centaur1um)

Thank you.

Person of Interest – EP2 Mod Speedrun

posted in: Episode Two | 0

Here at SourceRuns, as you might already know, we’ve started taking speedrun submissions. Almost three weeks later, we’ve finally got our first submission – a segmented speedrun of a Half-Life 2: Episode Two mod “Person of Interest”, beaten in 2:23 by Rama! Congratulations!

Done in 54 segments, this run is a lot more than you’d expect! Tons of ABH launches, damage boosts and even going Out of Bounds!

http://youtu.be/EK3PEJ2oOXM

Enjoy, and keep submitting your runs!