SourceRuns Marathon 2018

posted in: Half-Life 2, News | 0

Hello!

Summer of SourceRuns is currently underway, and before we go into the big news, I would like to announce that Half-Life 2 Gravity Gun only speedrun is being premiered this Sunday, July 8th at 17:00 UTC, live on our Twitch channel! Don’t miss it!

Meanwhile, we have began organizing the annual SourceRuns Marathon this year, which will take place on August 3rd-5th!

We have now opened sign-ups for all runners who are willing to participate in the marathon. Just as before, every GoldSrc & Source game/mod is welcome (and prioritized), but this year we will also be accepting other “non-Valve” games to our repertoire, so do not hesitate to submit them! The sign-up form can be found here.

The sign-ups will be open for two weeks, closing on July 21st. After that, we will be contacting the runners and building the schedule for the marathon. Keep an eye for any updates being posted here for more details.

If you have any questions feel free to ask them on our forums, or find us on our Discord server!

See you soon!

2018 Summer of SourceRuns

posted in: Episode One, Half-Life 2, News, Source | 2

Hello everyone!

We here at SourceRuns are excited to announce the 2018 Summer of SourceRuns! We can’t wait to show you what we’ve been working on these past couple of years, and will be doing so starting this Sunday, June the 17th with our debut of the Half-Life 2: Episode One Done Quicker speedrun.

The Episode One rerun will debut first on Twitch, and will later be released on YouTube. Come check it out this weekend, then get ready for the release of Half-Life 2: Gravity Gun Only, a speedrun of Black Mesa’s Hazard Course, and Half-Life: Done Enormously Warped! To wrap our Summer of SourceRuns event up, we will be hosting the annual (2018) SourceRuns Marathon in early August! Sign-ups will be available June 30th. We will be accepting non-Valve titles, but prioritizing Valve titles first. So, don’t be afraid to submit your favorite speed-game!

The release dates for these 3 runs will be announced 1 week before going live, so be sure to check our Twitter and join our Discord to stay up-to-date, and be sure to look out for any alerts. These runs will release before the 2018 SourceRuns Marathon, and there might even be a chance for a Summer Jump Map Cup!

We look forward to showing off what our talented team members over at SourceRuns have accomplished, and can’t wait to get back in the saddle with our upcoming runs!

A few progress updates

Hey!

We’ve got some updates to share with you from the speedrun forgery! Looks like 2018 will be a grand year for speedruns, here’s what we have going on right now:

Half-Life: Done Enormously Warped

The run is finally finished, clocking in at the time of 06:25.572! The team has been working hard the past few months to get it done after some inactivity. As reported by shar, the run will now enter the video production stage, which means it will have to be captured, edited and rendered before it’s ready for the public. It will take some time, so it’s best to follow the progress on the run’s spreadsheet.

Half-Life 2: Episode One Done Quicker

Next up, we’ve got Half-Life 2: Episode One Done Quicker! Most of you probably expected this run to be dead ever since we posted the trailer for it and then went quiet without issuing any further updates. Well, good news: after suffering multiple restarts, it’s finally done too! The final time is 15:51.959 and the video is currently being worked on. We expect it to be finished before HL:DEW. Stay tuned!

Half-Life 2: Gravity Gun Only

Finally, there’s Half-Life 2: Gravity Gun Only, currently slowly (or quickly!) but steadily making it’s way through d3_citadel_01. While it’s definitely a run of a non-standard category, it should be quite a show for anyone who would like to see what DWaHMoV 2.0 would be like. Or just how on earth is it possible to beat the game without any weapons but the Gravity gun!

That’s it for now, but we’ve got many other projects that we’re working on under the covers! In the near future, we’ll be announcing the premiere dates/times for the runs mentioned in this post, so keep an eye on social media (or this site) for further updates.

Half-Life 2: Done Quicker Premiere Announcement

posted in: Half-Life 2, News, Source | 6

Hello everyone! Today, we announce the release date of Half-Life 2: Done Quicker; our new speedrun of Half-Life 2 in 40 minutes and 49 seconds!

Usually, we don’t announce the release dates of our runs, as we just upload them when they’re ready, but this isn’t any ordinary release. Before we make the run public on YouTube, HL2DQer will premiere live on the Games Done Quick Twitch at http://twitch.tv/gamesdonequick.

Here’s how it’s going to work: The GDQ staff, in this case Cool Matty, might have a short announcement to begin, but we’ll start with a short explanation of saveloading, save-buffers (aka snail noclip), and j-clip, then premiere the run, hold the commentary, and finish with a Q&A for the runners available during the stream.

The event will take place on May 1st, 2016 at 12PM EST, and will last 2-3 hours.

Rule changes regarding HL2 and the episodes

Hello everyone!

As you might have heard there has been quite a bit of discussion about the rules for speedrunning Half-Life 2 and the episodes. This led to numerous arguments which didn’t end up in any sort of consensus, so to solve these issues we held a poll about various things between the people who have done RTA runs in the past 6 months. The games that are affected are HL2 New Engine, HL2 Old Engine, HL2:EP1 and HL2:EP2. We’re going to go through a transition period of two weeks after which these rules will go into effect on the speedrun.com leaderboards. If you know any active runners who are using the leaderboards then please let them know.

The changes to the rules are following:

  • Menuing and pauses are counted towards the final time. As of right now the Livesplit timer doesn’t automatically count these in so you will have to time these manually from the video and add that to the Livesplit game time if you want to submit a loadless time.Just upgrade to Livesplit 1.6 and the menus should be timed automatically! No manual timing needed.
  • You can no longer use modifications to your HUD that give you some sort of an advantage. The most common of these was disabling the white flashing while taking damage, which is no longer allowed. Modifications that clearly give you no benefit at all, like changing the font or altering the credits text are allowed.

For HL2 New Engine specifically:

  • You can no longer use maps from different versions. Most commonly this was being used in HL2 for using steampipe maps in the new engine unpack. So if you are using the Ghosting Mod or the Source Unpack you’re going to have to update your maps. Here’s a link to download the maps, optionally you can also get the newest version of the unpack as that has this issue fixed. To update your maps just copy and paste the map files to your maps folder.

This means that the following things are still allowed:

  • save deletion
  • reload/kill commands
  • cl_showpos
  • r_portalsopenall
  • save/load bind
  • Ghosting mod(provided that you use the 5135 maps)
  • anything else that was allowed before that wasn’t listed above as banned

What hasn’t been decided yet is what effect this will have on the runs that are currently on the leaderboards, so if you have any thoughts on that or any questions on the specifics of the rules then feel free to post in this thread.

Interview with LambdaGeneration on HL2EP2: Done Quick

posted in: Episode Two, News | 0

Hello everyone!

Recently, we’ve been interviewed by the Valve community news site LambdaGeneration on the Half-Life 2: Episode Two Done Quick speedrun we’ve done just a few weeks ago. In the interview, we talk about some general speedrun-related stuff, background info on the run creation process and a few other things.

The interview is now published and can be read here:http://lambdageneration.com/community/half-life/ep2dq-interview/

Huge thanks to Jeff @ LambdaGen for making this happen! 😀
We hope you enjoy the interview!

Half Life 2: Episode Two – Done Quick

posted in: Episode Two | 26

It’s been a long wait, 5 years to be precise, but it’s finally here;

Presenting Half Life 2: Episode Two Done Quick in 30:36.705

Development of the run started immediately after SourceRuns released Episode One speedrun back in 2010, a small group of runners started routing Episode Two’s maps and eventually doing segments. The run has been in progress for a very long time, lots of game-breaking tricks were discovered that forced the run to be restarted 3 times until being finally finished, saving more than 6 minutes from previous time estimates.

Completed on the initial Orange Box release, Engine 14; Protocol 4104 of EP2 in 441 segments (out of which 194 are save/load segments) by:
Jukspa, Matmo, Elgu, S., BitRain, Blizik, Valvinraim and Eidgod

Timesheet: https://goo.gl/wbh8wJ
Thorough explanation of the run: http://bit.ly/ep2dqwrittenexplanation

Watch it on YouTube!


(All videos come with commentary as a second track)

HL2DQ (Verified Cheating)

posted in: Half-Life 2, News | 28

Hello everyone!

So, today I wanted to make an important (unrelated to us in anyway due to its age) announcement that we have wanted to talk about for some time, but felt our reputation would be harmed or cause an unnecessary backlash from previous runners.

First off, I want to express my gratitude to the runners of HL2DQ. Their hard work and dedication has brought our community together, and without it, we wouldn’t be where we are today, with 12,000 total forum posts, 10,000 subscribers and 1.7 million views on youtube, and over 300 members on our forums. We really can’t thank you guys enough. However, this does not include the runner, bandit5k.

Back in 2009, the new SourceRuns team discovered that HL2DQ was a cheated run,  and should not count for any world record. This discovery is partially the reason DWaHMoV was made. Bandit5k, responsible for 13 segments throughout the run, decided he would take it upon himself to use both timescale, which is very clear in the Ravenholm segments, and, possibly, used different saves in some of the coast segments, which you can see when he has a different speed coming out of the tunnels. Because of his selfishness, he defiled what was an amazing achievement, and completely invalidated all of the runner’s hard work. I apologize tremendously to all the runners who participated in HL2DQ, especially DaleLewill, who has been extremely supportive of our community since we started.

Bandit5k has since tried making a comeback to speedrunning, as he joined the hype with Portal 2’s release back in 2011. Inexistence, TYPICAL, and I had to monitor his activity to make sure he would not ruin yet another run.

If anyone sees this person trying to participate in any speedrun-related project, please inform the run’s head. We do not stand for nor tolerate this kind of dishonesty, and we feel responsible for making this aware, as it does reflect on our community.

For further proof, please check this video out:
https://www.youtube.com/watch?v=ya9sXlnGctg (Demos slowed down 30% by Heplooner)
https://www.youtube.com/watch?v=bRtPi3s2uEU  (A break-down analysis by BitRain)
https://www.youtube.com/watch?v=soFye1rP-zA (Comparison between Real-time and timescale by Centaur1um)

Thank you.

Person of Interest – EP2 Mod Speedrun

posted in: Episode Two | 4

Here at SourceRuns, as you might already know, we’ve started taking speedrun submissions. Almost three weeks later, we’ve finally got our first submission – a segmented speedrun of a Half-Life 2: Episode Two mod “Person of Interest”, beaten in 2:23 by Rama! Congratulations!

Done in 54 segments, this run is a lot more than you’d expect! Tons of ABH launches, damage boosts and even going Out of Bounds!

http://youtu.be/EK3PEJ2oOXM

Enjoy, and keep submitting your runs!