Oh hey! This looks new, doesn’t it?
Welcome to our new website! It’s something we’ve been working for a while. As the name implies, it’s still in beta, and there’s a lot of things that need to be done until it’s complete, but we’ve decided to go live with it anyway.
If you dislike the change and/or just prefer the old site, it’s still available over here for the time being.
Feel free to look around. As you can see, a lot of planned content is still missing, the site loads pretty slow (will be way better later on) and some of the features we want to add are still on their way. Check our to-do list below.
The forums will remain at the same place, but an interface overhaul is planned soon too.
- Set-up proper game/engine hubs (65%)
- Add speedrun pages (40%)
- Add/finish “Getting started” guides (30%)
Add a Downloads section
- Transfer user accounts, for now you’ll have to make a new account
- General tweaks/improvements
..and whatever we come up with later..
We hope to finish these things fairly quickly, if you have any feedback or suggestions, please make a post on the forums or in the new comment section
As you might have heard there has been quite a bit of discussion about the rules for speedrunning Half-Life 2 and the episodes. This led to numerous arguments which didn’t end up in any sort of consensus, so to solve these issues we held a poll about various things between the people who have done RTA runs in the past 6 months. The games that are affected are HL2 New Engine, HL2 Old Engine, HL2:EP1 and HL2:EP2. We’re going to go through a transition period of two weeks after which these rules will go into effect on the speedrun.com leaderboards. If you know any active runners who are using the leaderboards then please let them know.
The changes to the rules are following:
- Menuing and pauses are counted towards the final time.
As of right now the Livesplit timer doesn’t automatically count these in so you will have to time these manually from the video and add that to the Livesplit game time if you want to submit a loadless time.Just upgrade to Livesplit 1.6 and the menus should be timed automatically! No manual timing needed.
- You can no longer use modifications to your HUD that give you some sort of an advantage. The most common of these was disabling the white flashing while taking damage, which is no longer allowed. Modifications that clearly give you no benefit at all, like changing the font or altering the credits text are allowed.
For HL2 New Engine specifically:
- You can no longer use maps from different versions. Most commonly this was being used in HL2 for using steampipe maps in the new engine unpack. So if you are using the Ghosting Mod or the Source Unpack you’re going to have to update your maps. Here’s a link to download the maps, optionally you can also get the newest version of the unpack as that has this issue fixed. To update your maps just copy and paste the map files to your maps folder.
This means that the following things are still allowed:
- save deletion
- reload/kill commands
- save/load bind
- Ghosting mod(provided that you use the 5135 maps)
- anything else that was allowed before that wasn’t listed above as banned
What hasn’t been decided yet is what effect this will have on the runs that are currently on the leaderboards, so if you have any thoughts on that or any questions on the specifics of the rules then feel free to post in this thread.
Update: Jul 22, The SourceRuns Marathon is now over! Thanks to all the runners and to everyone who watched the marathon, it was a really great experience! A list with all the speedrun videos done during the marathon can be found here.
After some silence, we finally have more news on the GoldSRC/Source speedrunning marathon that we announced earlier on June.
This marathon, which we’re planning to place between the end of ESA (July 5) and the start of SGDQ (July 26), will be a mass-collection of speedruns of all of your favorite (gold)source games, by all your favorite SourceRunners. There will be no donations since this marathon is purely for fun.
We’ve finally finished taking submissions and planning the schedule for the event!
The SourceRuns Marathon will take place on July 20th, starting at 3:00PM UTC and will be running till July 21st!
Huge thanks to all the runners who submitted the games for the event.
The marathon’s schedule can be found here: http://speedrun.com/srmarathon/schedule
Some minor changes are possible in case a runner isn’t available or we’re ahead of the schedule and need some filler content.
The whole marathon will be streamed on the SourceRuns Twitch channel. So if you would like, you can follow that for updates!
Recently, we’ve been interviewed by the Valve community news site LambdaGeneration on the Half-Life 2: Episode Two Done Quick speedrun we’ve done just a few weeks ago. In the interview, we talk about some general speedrun-related stuff, background info on the run creation process and a few other things.
The interview is now published and can be read here:http://lambdageneration.com/community/half-life/ep2dq-interview/
Huge thanks to Jeff @ LambdaGen for making this happen! 😀
We hope you enjoy the interview!
It’s been a long wait, 5 years to be precise, but it’s finally here;
Presenting Half Life 2: Episode Two Done Quick in 30:36.705
Development of the run started immediately after SourceRuns released Episode One speedrun back in 2010, a small group of runners started routing Episode Two’s maps and eventually doing segments. The run has been in progress for a very long time, lots of game-breaking tricks were discovered that forced the run to be restarted 3 times until being finally finished, saving more than 6 minutes from previous time estimates.
Completed on the initial Orange Box release, Engine 14; Protocol 4104 of EP2 in 441 segments (out of which 194 are save/load segments) by:
Jukspa, Matmo, Elgu, S., BitRain, Blizik, Valvinraim and Eidgod
(All videos come with commentary as a second track)
The SourceRuns Winter contest has now ended!
The fastest time of the last map, surf_river_of_flame, has been achieved by sadf – 34 seconds!
It’s been really great seeing the community submit so many demos for our event, some of the objectives were easy, some were hard, but we were mostly impressed by the amount and the quality of your submitted demos!
Starting December 10th up until December 26th, runners have been submitting their fast demos of our selected maps and the runners who collected the most points at the end of the contest have won.
Grand prize: Humble Indie Bundle 13 BTA.
2nd place gets GRID™ + Half Minute Hero: Super Mega Neo Climax Ultimate Boy + Blackguards.
3rd place will be awarded with Always Sometimes Monsters + Full Mojo Rampage.
Congratulations! Detailed leaderboard can be found here.
A video compilation of the fastest runs can be found here!
We also want to give a big thanks to everyone who participated. Here’s the special prize for you – a drawing of a polar bear by Elgu & exec!
We hope you enjoyed this contest, we’re looking forward to do more of these in the future!
So, today I wanted to make an important (unrelated to us in anyway due to its age) announcement that we have wanted to talk about for some time, but felt our reputation would be harmed or cause an unnecessary backlash from previous runners.
First off, I want to express my gratitude to the runners of HL2DQ. Their hard work and dedication has brought our community together, and without it, we wouldn’t be where we are today, with 12,000 total forum posts, 10,000 subscribers and 1.7 million views on youtube, and over 300 members on our forums. We really can’t thank you guys enough. However, this does not include the runner, bandit5k.
Back in 2009, the new SourceRuns team discovered that HL2DQ was a cheated run, and should not count for any world record. This discovery is partially the reason DWaHMoV was made. Bandit5k, responsible for 13 segments throughout the run, decided he would take it upon himself to use both timescale, which is very clear in the Ravenholm segments, and, possibly, used different saves in some of the coast segments, which you can see when he has a different speed coming out of the tunnels. Because of his selfishness, he defiled what was an amazing achievement, and completely invalidated all of the runner’s hard work. I apologize tremendously to all the runners who participated in HL2DQ, especially DaleLewill, who has been extremely supportive of our community since we started.
Bandit5k has since tried making a comeback to speedrunning, as he joined the hype with Portal 2’s release back in 2011. Inexistence, TYPICAL, and I had to monitor his activity to make sure he would not ruin yet another run.
If anyone sees this person trying to participate in any speedrun-related project, please inform the run’s head. We do not stand for nor tolerate this kind of dishonesty, and we feel responsible for making this aware, as it does reflect on our community.
For further proof, please check this video out:
https://www.youtube.com/watch?v=ya9sXlnGctg (Demos slowed down 30% by Heplooner)
https://www.youtube.com/watch?v=bRtPi3s2uEU (A break-down analysis by BitRain)
https://www.youtube.com/watch?v=soFye1rP-zA (Comparison between Real-time and timescale by Centaur1um)
Here at SourceRuns, as you might already know, we’ve started taking speedrun submissions. Almost three weeks later, we’ve finally got our first submission – a segmented speedrun of a Half-Life 2: Episode Two mod “Person of Interest”, beaten in 2:23 by Rama! Congratulations!
Done in 54 segments, this run is a lot more than you’d expect! Tons of ABH launches, damage boosts and even going Out of Bounds!
Enjoy, and keep submitting your runs!
First of all, let me just happily announce that Jared “Centaur1um” is back in business! After dealing with stuff in his private life, he’s back in the administration of SourceRuns! Welcome back, brother.
Second of all, we have some big news… From now on we will start taking submissions!
Ever since the releases of runs like DWaHMoV and PDP-er, SourceRuns has gained a huge number of members and subscribers. This means that the “SourceRuns team” isn’t as evident as it used to be, with many members focusing on different parts of Source running (some members only do Portal 1/2 running, some only Source mods, some only gold source games, etc. etc.). There’s been a lot of members asking if we could feature their runs on our YouTube channel and previously we haven’t had a system for taking submissions. Well, that’s about to change!
We have seen a lot of really high quality runs in the forums lately and sadly those runs only a get a fraction of the views they deserve. By applying through the form (located at the bottom of the text) we give anyone the opportunity to submit their run of any Source game/mod of HL2, EP1-2, Portal or even Gold source (HL1, Opposing Force, Blue Shift, etc.) and with any category (least portals, crowbar only, etc.) given that the category is interesting enough to watch. The SourceRuns administration will review all submissions to ensure that the runs we upload on our YouTube channel holds very high levels of quality. Both in terms of video quality as well as how optimized the runs are.
This is what we expect from your run, in order for it to be accepted:
- Encoded and rendered in 16:9 HD (720p is accepted but 1080p would be preferred).
- If your run is segmented, the segment transitions have to be smooth and somewhat seamless.
- Your run has to be very optimized. If you lose seconds here and there from sloppy BHopping/ABH’ing and/or your routes could easily be improved, your run will not be accepted.
- Your run can not include any sort of copyrighted material what so ever. If a mod uses a licensed song for example, you need to either replace the music during that part or remove it completely.
- Do not add any sort of editing special effects such as slow motion (duh), motion blur, lens flares, etc. The only alterations of the game we approve that may be added in post production are the runner’s name, end credits and color grading to smooth out segment transitions.
More on high-quality video production:
If your run is accepted it will be uploaded to our YouTube channel with soon-to-be 10 000 subscribers. It will feature your nickname in both title (given that your nickname isn’t a million characters long) and description, if you wish to add links to your twitter/twitch/steam etc. in the description you are welcome to do so.
Apply here, good luck fellow SourceRunners!
Since we have received a couple of questions, our ruleset has been updated.
- The final video has to be in 60 FPS and encoded in a YouTube friendly way (meaning the 60 FPS works in the YouTube player).
- You may upload your run(s) to your own/other YouTube channels as well, with an exception of any of the SDA affiliated channels.
- You may submit your run to SDA and have it verified there.
- The standard rule for timing your run may not always apply. Consult with us if you disagree with it for your specific mod/game.
The moment we’ve all been waiting for. Half-Life speedrun in 21 minutes is finally out!
What are you waiting for? Go watch it now!
In-depth video commentary is coming soon, so stay tuned for that.
List of runners:
For those who are unfamiliar with HL21 – this is a speedrun of Half-Life 1 that Spider-Waffle and quadrazid began planning in mid-2010. At that time it was estimated to be 27 minutes long.
The speedrun finally entered the running stage on the summer of 2012 with a time estimate of 24 minutes. Many skillful runners have joined to create the ultimate Half-Life speedrun. During the running process, new tricks and routes have been discovered, dropping the estimated time down to 21 minutes.
And here it is! Half-Life in 899 jumps, 317 segments, 20 minutes and 41 seconds.
High-quality download links:
http://thepiratebay.se/torrent/10000855 720p60fps torrent
http://thepiratebay.se/torrent/10000909 720p120fps torrent