Author Topic: 100% Run  (Read 3944 times)

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Kaito Kid

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Re: peaceful speedrun
« Reply #15 on: February 11, 2012, 21:12:20 »
one of them is behind unbreakable glass, cant be killed without grenades. and anyway, all speedruns start unforseen consequences AFTER than spot so I didnt count it.
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Kaito Kid

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Re: 100% Run
« Reply #16 on: February 11, 2012, 22:12:29 »
Unforseen Consequences, 4:16

http://www.mediafire.com/?cycef0322al9ds9

Since I am the runner, and I am a beginner, this is far from perfect because of my lack of skills, but I think the route is really good. I am very happy with this demo. One single monster hasnt been killed, the headcrab behind unbreakable glass in the room with Eli. Quad found a way to kill this one, but it was nearly impossible in a single segment. This would imply going for grenades, then making all the way back and using a grenade glitch to get one in with the headcrab. The chances of getting the grenade glitch to work are very small, so single-segment make it almost impossible. All other monsters have been killed.

EDIT: Link to demo is now useless, just scroll down for youtube version. If you still want the demo there is updated link in youtube description. the youtube time is 3:58, way betetr than the demo up there.
« Last Edit: March 21, 2012, 23:19:24 by Kaito Kid »
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S.

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Re: 100% Run
« Reply #17 on: February 12, 2012, 01:58:34 »
OBJECTION!!!
Shouldn't 100% mean kill all monsters, even those which may not spawn if you avoid the trigger? Could still just fly over Ravenholm and it's triggers that way (as per example, I am not aware of the triggersituation in Ravenholm), therefore not spawning any zombies and therefore doing this so-called 100% run. You should hit all enemy-spawning triggers imo and kill all corresponding enemies.

That's my objection against rule 4 (from the last part I understood that this rule does not only apply to infinite spawns).

PS: What about Barneys and Kleiners?
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Kaito Kid

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Re: 100% Run
« Reply #18 on: February 12, 2012, 02:19:18 »
actually, you have misunderstood my rules (sorry if I have been unclear) but you must only avoid the triggers that spawn INFINITE of a unit, any other spawn trigger must be reached.
also, I originaly planned on killing all allies too to make it more fun, but Quad pointed that all other 100% runs (in other games) included only ennemies, and that some allies wont be able to be killed later in the game, so I removed this rule. Now you kill allies if you think you'll be faster this way.
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S.

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Re: 100% Run
« Reply #19 on: February 12, 2012, 14:52:24 »
actually, you have misunderstood my rules (sorry if I have been unclear) but you must only avoid the triggers that spawn INFINITE of a unit, any other spawn trigger must be reached.
also, I originaly planned on killing all allies too to make it more fun, but Quad pointed that all other 100% runs (in other games) included only ennemies, and that some allies wont be able to be killed later in the game, so I removed this rule. Now you kill allies if you think you'll be faster this way.
K.

Too bad the allies and cockroaches don't count towards 100% then :(
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Kaito Kid

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Re: 100% Run
« Reply #20 on: February 12, 2012, 15:11:46 »
Too bad the allies and cockroaches don't count towards 100% then :(

think of it the other way, would you want to plan a route considering every single cockroach? Would you want to verify if someone else's run killed all cockroaches? give peace a chance.
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S.

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Re: 100% Run
« Reply #21 on: February 12, 2012, 20:44:33 »
Haha, was just joking about the cockroaces :p
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SuperFrizzio

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Re: 100% Run
« Reply #22 on: February 18, 2012, 16:09:40 »
Office complex 100% run in 6:47 minutes on PS2

Enjoy!!

http://youtu.be/lmotb--xa0c
Speedruns: beautiful arts of gaming

Kaito Kid

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Re: 100% Run
« Reply #23 on: February 18, 2012, 17:06:49 »
Damn, I cant even watch the video because we are really really close to bandwith limit, but I'll surely watch this in a few days. seems like a good time.
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Kaito Kid

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Re: 100% Run
« Reply #24 on: February 21, 2012, 16:53:14 »
http://www.youtube.com/watch?v=2Kaijit9QN0
Finally, that first chapter at the best I can do. 3:58, really better than my first goal (4:15), ENJOY!
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SuperFrizzio

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Re: 100% Run
« Reply #25 on: February 21, 2012, 21:53:19 »
"We've got hostiles" 100% run in 3:43 minutes XD

http://youtu.be/iXFtPK__xOo
Speedruns: beautiful arts of gaming

quadrazid

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Re: 100% Run
« Reply #26 on: February 24, 2012, 00:09:03 »
It is possible to kill it. To not kill it only because it would be slower is ridiculous. Then what's the point of a 100% run?

Pineapple

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Re: 100% Run
« Reply #27 on: February 24, 2012, 04:05:52 »
Thanks for spamming my steam chat for this Kaito, because I really don't care about this run. Now leave me alone. ^_^

Kaito Kid

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Re: 100% Run
« Reply #28 on: February 24, 2012, 12:11:26 »
you could just have answered and then I would have let you alone ;)
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S.

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Re: 100% Run
« Reply #29 on: February 24, 2012, 15:47:27 »
Don't see how you are gonna kill the monsters that have no way of killing. (difference between option 1 and 2)
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