Author Topic: Re-Run Useful stuff  (Read 1874 times)

0 Members and 1 Guest are viewing this topic.

AdHoc

  • New Member
  • *
  • Posts: 2
Re: Re-Run Useful stuff
« Reply #15 on: May 19, 2012, 10:58:45 »
Hi people!

Happy to rejoin after the HL2DQ adventure.

I have to be honest: I like SDA a lot and would love to see HLČ return there. Do you think this rerun has the slightest chance to do so?

Is it possible to run the backwards hop without AHK? If yes, great!

If not, then to hell with SDA and let's roll!! :)

Centaur1um

  • SourceRuns Admin
  • Hero Member
  • *****
  • Posts: 727
  • Life's a glitch.
Re: Re-Run Useful stuff
« Reply #16 on: May 19, 2012, 12:39:50 »
Whoa, an old-timer.  Good to see you around these parts, AdHoc.  Since this is going to be a scripted run, it's not going to be allowed on SDA.
He still is...

S.

  • Moderator
  • Hero Member
  • *****
  • Posts: 566
Re: Re-Run Useful stuff
« Reply #17 on: May 19, 2012, 12:48:15 »
Hi people!
Hey there

Quote
Happy to rejoin after the HL2DQ adventure.
Allright. Join the SR steam chat.

Quote
I have to be honest: I like SDA a lot and would love to see HLČ return there. Do you think this rerun has the slightest chance to do so?
Nope, we're competing with HL2DQ, so we're using AHK. Also, we don't need SDA.

Quote
Is it possible to run the backwards hop without AHK? If yes, great!
Yes, but it's easier with AHK, obviously.

Quote
If not, then to hell with SDA and let's roll!! :)
We are already rolling.

Whoa, an old-timer.  Good to see you around these parts, AdHoc.
Exactly my thoughts.
afiuq2345asion iausy

AdHoc

  • New Member
  • *
  • Posts: 2
Re: Re-Run Useful stuff
« Reply #18 on: May 19, 2012, 13:11:46 »
Thanks for the warm welcome and for your answers. Yeah, got a lot of catchup to do...

I'll reinstall HLČ shortly and get myself up to speed. Didn't run for HL2DQ, but might do so this time around ;)

UnrealCanine

  • DWAHMOV Runners
  • Jr. Member
  • *****
  • Posts: 99
Re: Re-Run Useful stuff
« Reply #19 on: May 28, 2012, 08:47:28 »
Right, I've tried editing the config file to allow Mouse 4 and 5 to start and stop demo's, yet every time I check, they're been cleared. How do I save my custom binds?

S.

  • Moderator
  • Hero Member
  • *****
  • Posts: 566
Re: Re-Run Useful stuff
« Reply #20 on: May 28, 2012, 13:04:42 »
Steam cloud will override that file.

Either
-disable steam cloud
-use autoconfig (or autoexec, dont know what its called)
-use console
afiuq2345asion iausy

Inexistence

  • SourceRuns Admin
  • Sr. Member
  • *****
  • Posts: 378
  • Yes, Inexistence is a word
    • Source Runs
Re: Re-Run Useful stuff
« Reply #21 on: May 30, 2012, 15:23:54 »
Aye, put the commands in autoexec.cfg, and it'll do that as soon as you load the game each time.

S.

  • Moderator
  • Hero Member
  • *****
  • Posts: 566
Re: Re-Run Useful stuff
« Reply #22 on: May 30, 2012, 16:27:53 »
Yeah and I think form then on theyll be stored in steam cloud as well, so should you somehow ommit your autoexec itll still be like that
afiuq2345asion iausy

˙exe

  • DWAHMOV Runners
  • Hero Member
  • *****
  • Posts: 609
  • I like Cookiez! :D
    • YouTube
Re: Re-Run Useful stuff
« Reply #23 on: July 20, 2012, 10:52:56 »
Guys, the demos must be now recorded with FOV 90, since fov change wasn't available before we got the suit, and now it is - so, in order to keep the video smooth, from now on (segment 010) everyone will have to record demos using FOV 90.
[14:06:47] quad: we all know exe is the best runner in here
[18:36:25] quad: nabs
Quote from: YaLTeR
the Great and Proest of All of Us Exec, with the speedrunning power of who noone dares to compare. :>

S.

  • Moderator
  • Hero Member
  • *****
  • Posts: 566
Re: Re-Run Useful stuff
« Reply #24 on: August 31, 2012, 21:19:28 »
Guys, the demos must be now recorded with FOV 90, since fov change wasn't available before we got the suit, and now it is - so, in order to keep the video smooth, from now on (segment 010) everyone will have to record demos using FOV 90.
Because apparently people missed it.

Bump
afiuq2345asion iausy

Hl2player24

  • New Member
  • *
  • Posts: 3
Re: Re-Run Useful stuff
« Reply #25 on: June 8, 2013, 04:03:10 »
Hey Mind if i say something for the run? I just found this while playing hl2. When i was sprinting and moved near an edge and jumped away from it, I got a small boost in my jump. I can't Show you it. But you guys should try it out and see what it could do for your run of hl2. (BTW, It was a flat surface i did this on) Hope this is good info for you guys!  ;)

EDIT: Turns out you just need to be on an edge and sprint jump and you get a boost.
« Last Edit: June 8, 2013, 04:15:27 by Hl2player24 »

quadrazid

  • HL22 Admin
  • SourceRuns Admin
  • Hero Member
  • *****
  • Posts: 561
  • awaiting assignment
    • Quadtube
Re: Re-Run Useful stuff
« Reply #26 on: June 13, 2013, 21:17:40 »
I got contacted by a swede today that said he had improvements for AHK.
Apparently 1ms isn't really 1ms, rather 1.56ms. And he had a fix that would make the timings faster, correct and much easier to work with.

This should be saved to sleep.ahk
Code: [Select]
; High Precision Sleep v1.0 by undine
; Compatible with AHK Basic / AHK_L ANSI / AHK_L U32 / AHK_L U64
; http://msdn.microsoft.com/en-us/library/windows/desktop/ms686298%28v=vs.85%29.aspx
; Works best with HPET enabled

Sleep(ms=1)
{
global timeBeginPeriodHasAlreadyBeenCalled
if (timeBeginPeriodHasAlreadyBeenCalled != 1)
{
DllCall("Winmm.dll\timeBeginPeriod", UInt, 1)
timeBeginPeriodHasAlreadyBeenCalled := 1
}

DllCall("Sleep", UInt, ms)
}
Then for the scripts, you should use parenthesis, example: "sleep(10)" and not "sleep 10"

And good stuff to have on top of scripts:
Code: [Select]
#MaxHotkeysPerInterval 999999999999999                                                 
SetBatchLines -1
SendMode Input

This all was used with AHK v1.1.09.01 if that would matter. Idk if you knew this but I hope it could help.